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Posted: Wed Aug 10, 2005 11:31 am
by Zirconia Wolf
If someone wanted to make an object (scenary item) that could ONLY be place in a TANK (not "regular" water"), what is the proper coding?? Thanks a bunch!

-ZW

Posted: Wed Aug 10, 2005 11:40 am
by Jay
Although I could not say for sure, the Atlantean ruins are configured with these lines in the [Characteristics/Integers] section of the ".ai" file. So I would assume this is what would go in the ".ucs" file.

cSwims = 1
cOnlySwims = 0
cUnderwater = 1
cLand = 0
cDeadOnFlatWater = 1
cDeadOnLand = 1

However, I personally like to allow things on land as well. That gives Zoo Tycooners a choice of how they want to use it. Also, it allows people with only the orginal Zoo Tycoon (or Dino Digs) to use it as well.

Posted: Wed Aug 10, 2005 1:52 pm
by jbl
I think this will do it:

cSwims = 1 (if you want it to be placable on non-tankwater, else change the 1 to 0)
cUnderwater = 1
cLand = 0

the other lines are just for graphics.

Posted: Wed Aug 10, 2005 6:55 pm
by Zirconia Wolf
Wow! Talk about quick service!!

Thankyou both for the prompt (and very helpfull) replies!! I tried to dope it out on my own without any luck. Although I did learn that cOnlyUnderwater didn't do squat!

By the way I agree that giving people more design options is usually the way to go, but it this case I'm trying to "custumise" the Marine Food that came with the Zoo Admin Developer Items Pack. It's driving me NUTS that if I'm not dead-on acurate in trying to "hit" the tank I end up with Chum/Fish or Seagrasses sorta floating in the air.

Hey, I'm into weird, but not THAT weird!

Thanks a bunch (again! )

-ZW